Game dev, pilot, and full-time wrangler of miracles and bugs.
Based in Leicestershire, UK, I make games about tiny worlds, big consequences, and the joy of getting things almost right. I like puzzles, dry wit, and design choices that let you succeed (or fail) in style.
I’m a recovering perfectionist turned game jammer, happiest when I’m building something clever, charming, or gently mocking the player’s choices. Expect experimental god games, tongue-in-cheek adventures, and the occasional aviation or weather obsession.
Favourite genres:
Puzzle, god game, point & click, “anything that lets me out-clever the game (or myself).”
Contact:
Say hi, suggest collabs, or ask about my next project—unless I’m out flying or cursing Unity’s UI system.